Blog Post #5 (16)
If It Can Walk and Talk Week 5 gave the NPC decision-making power! Up until now, Discovery Park’s characters could decide, patrol, react, change state. The next (ha!) step for Week 6 was to make…
If It Can Walk and Talk Week 5 gave the NPC decision-making power! Up until now, Discovery Park’s characters could decide, patrol, react, change state. The next (ha!) step for Week 6 was to make…
This is Your Objective! After building the player foundations in Milestone 1, it was time to move beyond isolated systems and begin shaping Discovery Park into something that resembles a real game. Up to this…
A Blank Page For the first milestone of Discovery Park, my focus was on building a clean, professional player foundation and a reusable interaction system from scratch in Unreal Engine 5.7. This meant starting from…
A Bit of Prototype Housekeeping Milestone 4 ended with a grand accomplishment! The core foundation of this project, a functioning conversation between the user and the LLM, was finally in place. All that remained for…