Blog Post #5 (16)

If It Can Walk and Talk Week 5 gave the NPC decision-making power! Up until now, Discovery Park’s characters could decide, patrol, react, change state. The next (ha!) step for Week 6 was to make…

Blog Post # 3 (14)

This is Your Objective! After building the player foundations in Milestone 1, it was time to move beyond isolated systems and begin shaping Discovery Park into something that resembles a real game. Up to this…

Blog Post #2 (13)

A Blank Page For the first milestone of Discovery Park, my focus was on building a clean, professional player foundation and a reusable interaction system from scratch in Unreal Engine 5.7. This meant starting from…

Blog Post #9

A Bit of Prototype Housekeeping Milestone 4 ended with a grand accomplishment! The core foundation of this project, a functioning conversation between the user and the LLM, was finally in place. All that remained for…