Blog Post #6 (17)

LET THERE BE LIGHT! Up until this point in Discovery Park, the project has been focused on systems. Everything was functional and working! However, visually, the world was still… blah. Milestone 4 Week 7 was…

Blog Post #5 (16)

If It Can Walk and Talk Week 5 gave the NPC decision-making power! Up until now, Discovery Park’s characters could decide, patrol, react, change state. The next (ha!) step for Week 6 was to make…

Blog Post #4 (15)

Giving the World a “Mind“…It’s ALIVE!! Up until this point in Discovery Park, everything responded to the player. Milestone 3 Week 5 was the moment the world began to act on its own. The goal…

Blog Post # 3 (14)

This is Your Objective! After building the player foundations in Milestone 1, it was time to move beyond isolated systems and begin shaping Discovery Park into something that resembles a real game. Up to this…

Blog Post #2 (13)

A Blank Page For the first milestone of Discovery Park, my focus was on building a clean, professional player foundation and a reusable interaction system from scratch in Unreal Engine 5.7. This meant starting from…

Blog Post #1 (12)

Guess Who’s Back! The Blog resumes with jumping right into the second semester of the MFA Seminar class at Clark University! The quest is the same: 1 Project5 MilestonesBlog about it. Last semester, I successfully…

Blog Post #11

Milestone #We Finished This Semesters Project! This week’s post will be short, since we officially wrapped up Milestone 5 last week. I want to give a quick summary of what I accomplished, what’s coming next,…

Blog Post #10

We Did It!! Milestone 5 ended with a fully functioning Intelligent NPC prototype! This project has been both exciting and challenging in all the best ways. I set out to build something rooted in a…

Blog Post #9

A Bit of Prototype Housekeeping Milestone 4 ended with a grand accomplishment! The core foundation of this project, a functioning conversation between the user and the LLM, was finally in place. All that remained for…

Blog Post #8

Hi-Ho, Hi-Ho In my last post, I learned about rubberducking, realized some of my UI safeguards were actually causing problems, and discovered that my Blueprint logic was off. The end of this milestone had me…