Blog Post #2 (13)
A Blank Page For the first milestone of Discovery Park, my focus was on building a clean, professional player foundation and a reusable interaction system from scratch in Unreal Engine 5.7. This meant starting from…
A Blank Page For the first milestone of Discovery Park, my focus was on building a clean, professional player foundation and a reusable interaction system from scratch in Unreal Engine 5.7. This meant starting from…
Guess Who’s Back! The Blog resumes with jumping right into the second semester of the MFA Seminar class at Clark University! The quest is the same: 1 Project5 MilestonesBlog about it. Last semester, I successfully…
Milestone #We Finished This Semesters Project! This week’s post will be short, since we officially wrapped up Milestone 5 last week. I want to give a quick summary of what I accomplished, what’s coming next,…
We Did It!! Milestone 5 ended with a fully functioning Intelligent NPC prototype! This project has been both exciting and challenging in all the best ways. I set out to build something rooted in a…
A Bit of Prototype Housekeeping Milestone 4 ended with a grand accomplishment! The core foundation of this project, a functioning conversation between the user and the LLM, was finally in place. All that remained for…
Hi-Ho, Hi-Ho In my last post, I learned about rubberducking, realized some of my UI safeguards were actually causing problems, and discovered that my Blueprint logic was off. The end of this milestone had me…
Chasing the Missing Reply The end of Milestone 3 left me with a feeling of unfinished business. My attempt to add player input (prompting the LLM directly from within the game) somehow broke what had…
More Than Halfway Now! This last week of Milestone 3 was full of thrills, disappointment, countless Blueprint nodes, and perhaps a few cries of “why?!” to the sky. Despite all that, we made great progress…
Halfway Through with Milestone 3! As I completed this week’s work for Milestone 3, I realized that we’re already halfway through the semester, and therefore, halfway through this project! Thought it felt victorious enough to…
Here We Go! Picking up from last week, there are no direct step-by-step guides to this “intelligent NPC” thing, not a lot of documentation, in fact my plan to use Ollama + Unreal Engine seemed…