Blog Post #9 (20)

A Motion Picture! This week was a really exciting shift for Discovery Park because I moved out of the “my-broken-computer” phase and back into something new: cinematics. This week was about storytelling. How do you…

Blog Post #7 (18)

When a Meteor Hits! Up until this point, Discovery Park had momentum. Systems were working. Lighting was coming together. The project felt like it was moving forward. I was learning, and my Unreal Engine skill…

Blog Post #10

We Did It!! Milestone 5 ended with a fully functioning Intelligent NPC prototype! This project has been both exciting and challenging in all the best ways. I set out to build something rooted in a…

Blog Post #8

Hi-Ho, Hi-Ho In my last post, I learned about rubberducking, realized some of my UI safeguards were actually causing problems, and discovered that my Blueprint logic was off. The end of this milestone had me…

Blog Post #7

Chasing the Missing Reply The end of Milestone 3 left me with a feeling of unfinished business. My attempt to add player input (prompting the LLM directly from within the game) somehow broke what had…