Blog Post #6 (17)

LET THERE BE LIGHT! Up until this point in Discovery Park, the project has been focused on systems. Everything was functional and working! However, visually, the world was still… blah. Milestone 4 Week 7 was…

Blog Post #8

Hi-Ho, Hi-Ho In my last post, I learned about rubberducking, realized some of my UI safeguards were actually causing problems, and discovered that my Blueprint logic was off. The end of this milestone had me…

Blog Post #7

Chasing the Missing Reply The end of Milestone 3 left me with a feeling of unfinished business. My attempt to add player input (prompting the LLM directly from within the game) somehow broke what had…

Blog Post #6

More Than Halfway Now! This last week of Milestone 3 was full of thrills, disappointment, countless Blueprint nodes, and perhaps a few cries of “why?!” to the sky. Despite all that, we made great progress…