Blog Post #11

Milestone #We Finished This Semesters Project! This week’s post will be short, since we officially wrapped up Milestone 5 last week. I want to give a quick summary of what I accomplished, what’s coming next,…

Blog Post #10

We Did It!! Milestone 5 ended with a fully functioning Intelligent NPC prototype! This project has been both exciting and challenging in all the best ways. I set out to build something rooted in a…

Blog Post #9

A Bit of Prototype Housekeeping Milestone 4 ended with a grand accomplishment! The core foundation of this project, a functioning conversation between the user and the LLM, was finally in place. All that remained for…

Blog Post #8

Hi-Ho, Hi-Ho In my last post, I learned about rubberducking, realized some of my UI safeguards were actually causing problems, and discovered that my Blueprint logic was off. The end of this milestone had me…

Blog Post #7

Chasing the Missing Reply The end of Milestone 3 left me with a feeling of unfinished business. My attempt to add player input (prompting the LLM directly from within the game) somehow broke what had…

Blog Post #6

More Than Halfway Now! This last week of Milestone 3 was full of thrills, disappointment, countless Blueprint nodes, and perhaps a few cries of “why?!” to the sky. Despite all that, we made great progress…

Blog Post #5

Halfway Through with Milestone 3! As I completed this week’s work for Milestone 3, I realized that we’re already halfway through the semester, and therefore, halfway through this project! Thought it felt victorious enough to…

Blog Post #4

Here We Go! Picking up from last week, there are no direct step-by-step guides to this “intelligent NPC” thing, not a lot of documentation, in fact my plan to use Ollama + Unreal Engine seemed…