Blog Post #6 (17)
LET THERE BE LIGHT! Up until this point in Discovery Park, the project has been focused on systems. Everything was functional and working! However, visually, the world was still… blah. Milestone 4 Week 7 was…
LET THERE BE LIGHT! Up until this point in Discovery Park, the project has been focused on systems. Everything was functional and working! However, visually, the world was still… blah. Milestone 4 Week 7 was…
If It Can Walk and Talk Week 5 gave the NPC decision-making power! Up until now, Discovery Park’s characters could decide, patrol, react, change state. The next (ha!) step for Week 6 was to make…
This is Your Objective! After building the player foundations in Milestone 1, it was time to move beyond isolated systems and begin shaping Discovery Park into something that resembles a real game. Up to this…
A Blank Page For the first milestone of Discovery Park, my focus was on building a clean, professional player foundation and a reusable interaction system from scratch in Unreal Engine 5.7. This meant starting from…