Blog Post #8
Hi-Ho, Hi-Ho In my last post, I learned about rubberducking, realized some of my UI safeguards were actually causing problems, and discovered that my Blueprint logic was off. The end of this milestone had me…
Hi-Ho, Hi-Ho In my last post, I learned about rubberducking, realized some of my UI safeguards were actually causing problems, and discovered that my Blueprint logic was off. The end of this milestone had me…
Chasing the Missing Reply The end of Milestone 3 left me with a feeling of unfinished business. My attempt to add player input (prompting the LLM directly from within the game) somehow broke what had…
More Than Halfway Now! This last week of Milestone 3 was full of thrills, disappointment, countless Blueprint nodes, and perhaps a few cries of “why?!” to the sky. Despite all that, we made great progress…