Blog Post #5 (16)
If It Can Walk and Talk Week 5 gave the NPC decision-making power! Up until now, Discovery Park’s characters could decide, patrol, react, change state. The next (ha!) step for Week 6 was to make…
If It Can Walk and Talk Week 5 gave the NPC decision-making power! Up until now, Discovery Park’s characters could decide, patrol, react, change state. The next (ha!) step for Week 6 was to make…
This is Your Objective! After building the player foundations in Milestone 1, it was time to move beyond isolated systems and begin shaping Discovery Park into something that resembles a real game. Up to this…